by Neil Christensen | Nov 6, 2017 | AR, Thoughts, VR
There is a certain magic within the best interactive pieces. For my thesis, I have been focused on the thought of what is viewed as real and virtual when interacting in a physical space with a screen or head-mounted device (HMD). I want to have a ‘wow’...
by Neil Christensen | Aug 25, 2017 | AR, Rendering, Software, Thoughts, VR
I found the Octane render engine about 6 months ago while monitoring some Cinema4D Twitter feeds. What struck me was the render quality and natural light effects achieved and integrated into a 3D tool that was accessible and priced for the prosumer vs VFX...
by Neil Christensen | Aug 8, 2017 | AR, Software, VR
I’ve been following the integration of the Octane render engine with Unity since it was announced in November 2016. Unity released an alpha version and some of the results look extremely promising. The Unity/OTOY roadmap points toward an early 2018 rollout and...
by Neil Christensen | Jul 4, 2017 | Thoughts, Voice Control, VR
I listened to The AI Podcast 21: Live at GTC – How AI and VR Intersect and Michael Ludden from IBM Watson’s AI and VR labs discussed how voice recognition and AI were impacting VR. He also mentioned that IBM Watson had a set of open source code to access...
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