by Neil Christensen | Dec 3, 2017 | AR, Opinions, Thoughts
My Research and Methodology class (CPSC699) has been a great introduction to the requirements and flow of graduate studies. From journals, conferences, scientific posters and thesis proposals, the exposure to academia and some of the requirements of my Masters forced...
by Neil Christensen | Nov 6, 2017 | AR, Thoughts, VR
There is a certain magic within the best interactive pieces. For my thesis, I have been focused on the thought of what is viewed as real and virtual when interacting in a physical space with a screen or head-mounted device (HMD). I want to have a ‘wow’...
by Neil Christensen | Sep 29, 2017 | AR, Software
I have spent several hours using the HoloLens and it is a great piece of technology but it has a couple key flaws that makes me hesitate to use it moving forward. It’s a 2 year old device and in today’s tech world that is an issue as new updates are...
by Neil Christensen | Aug 31, 2017 | AR, Opinions, Thoughts
I tend to stay away from broad, generalized technology pronouncements. However, augmented reality (AR) is poised to change the world. I can’t agree more with Tim Sweeney of Epic Games in his talk on the future of AR in the next decade (“Augmented reality...
by Neil Christensen | Aug 25, 2017 | AR, Rendering, Software, Thoughts, VR
I found the Octane render engine about 6 months ago while monitoring some Cinema4D Twitter feeds. What struck me was the render quality and natural light effects achieved and integrated into a 3D tool that was accessible and priced for the prosumer vs VFX...
by Neil Christensen | Aug 8, 2017 | AR, Software, VR
I’ve been following the integration of the Octane render engine with Unity since it was announced in November 2016. Unity released an alpha version and some of the results look extremely promising. The Unity/OTOY roadmap points toward an early 2018 rollout and...
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