by Neil Christensen | Sep 11, 2017 | Thoughts
Christian Jacob is my Computer Science supervisor. He and Jerry Hushlak (my art supervisor) are colleagues and good friends. Sitting down with them to discuss my thesis has been exciting and thought provoking. Their personalities are like my brain in its split state...
by Neil Christensen | Sep 5, 2017 | Rendering, Thoughts
I listened to a podcast interview of OTOY’s CEO Jules Urbach by Brograph (Brograph Motion Graphics Podcast 099) and it blew my mind! He touched on so many things that OTOY is doing beyond Octane like distributed rendering via render tokens, Octane as the centre...
by Neil Christensen | Aug 31, 2017 | AR, Opinions, Thoughts
I tend to stay away from broad, generalized technology pronouncements. However, augmented reality (AR) is poised to change the world. I can’t agree more with Tim Sweeney of Epic Games in his talk on the future of AR in the next decade (“Augmented reality...
by Neil Christensen | Aug 25, 2017 | AR, Rendering, Software, Thoughts, VR
I found the Octane render engine about 6 months ago while monitoring some Cinema4D Twitter feeds. What struck me was the render quality and natural light effects achieved and integrated into a 3D tool that was accessible and priced for the prosumer vs VFX...
by Neil Christensen | Aug 8, 2017 | AR, Software, VR
I’ve been following the integration of the Octane render engine with Unity since it was announced in November 2016. Unity released an alpha version and some of the results look extremely promising. The Unity/OTOY roadmap points toward an early 2018 rollout and...
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