Physically Based Rendering

I had a great discussion with Tim Davison, Evil Genius and Ph.D. candidate in the Computer Science department. We also happen to share an office so it makes for some excellent deep dives into theory and the current state of game engines, AR, VR and sometimes Sci-fi....

Natural or Virtual?

My Research and Methodology class (CPSC699) has been a great introduction to the requirements and flow of graduate studies. From journals, conferences, scientific posters and thesis proposals, the exposure to academia and some of the requirements of my Masters forced...

Sleight of Hand

There is a certain magic within the best interactive pieces. For my thesis, I have been focused on the thought of what is viewed as real and virtual when interacting in a physical space with a screen or head-mounted device (HMD). I want to have a ‘wow’...

External GPU? Why not!

I’m more than a little obsessed with Octane rendering and GPU acceleration. Last week I bought an Aorus Gaming Box with a Nvidia GTX 1070 graphics card. I did a lot of R&D to find out if it would work on my MacBook Pro circa 2012 and thanks to the excellent...

New People, New Ideas

Christian Jacob is my Computer Science supervisor. He and Jerry Hushlak (my art supervisor) are colleagues and good friends. Sitting down with them to discuss my thesis has been exciting and thought provoking. Their personalities are like my brain in its split state...

OTOY’s Mission

I listened to a podcast interview of OTOY’s CEO Jules Urbach by Brograph (Brograph Motion Graphics Podcast 099) and it blew my mind! He touched on so many things that OTOY is doing beyond Octane like distributed rendering via render tokens, Octane as the centre...